super smash flash 2 0.9

A modern, minimal, flexible, and easy-to-expand FreeBSD Jail manager built with love by experienced users for both neophytes and experts.

NOTE: This README is a complete guide. We’d like your help to write manual pages :)

Jailer is heavily under development and not yet ready for stable production use. The interface is subject to refinement and change, but you are more than welcome to use it and help us improve it with your invaluable feedback. It does not mean you cannot use it in production, though. Just beware that a lot might change in time.

However, that being said, we do use it in our production to manage servers and in our products.

Installation

Jailer is not in FreeBSD ports yet, you need to install it manually

git clone https://github.com/illuria/jailer
cd jailer
make install

Prerequisites

Jailer is so much attached to ZFS and does not support UFS at this time (and most likely it will never do.) In case you are not using ZFS, you can create a ZFS pool by doing something like the following:

truncate -s 20G /usr/local/disk0.img
zpool create zroot /usr/local/disk0.img

Setup and Initialization

Custom Jail Service file for FreeBSD < 14.0-RELEASE

At the moment we use a custom rc.d/jail file for FreeBSD < 14.0-RELEASE. Since 14.0-RELEASE, we use the .include feature of jail.conf.

Once the environment meets the basic requirements, Jailer initialization is required. all you need to do is the following:

jailer init

Here’s how it looks like →

root@armbsd13:~ # jailer init
Jailer will create
 dataset     : zroot/jails
 mount point : /usr/local/jails
OK? (y/N) y
Creating ZFS dataset zroot/jails with the mount point /usr/local/jails: Done!
Setting jailer_dir in rc.conf: Done!
Enabling the jail service: Done!
Patching jail service for jail.conf.d support: Done!

You may run `jailer init info` to check system status
You may run `jailer init bridge` to setup advanced networking

Please report any problems at https://github.com/illuria/jailer/issues
The latest information about Jailer is available at https://jailer.dev/
Consider joining Jailer's worldwide community:
 https://github.com/illuria/jailer

Thank you for choosing Jailer!

Or, if you like colors, here’s a picture :)

super smash flash 2 0.9

Usage

Basic Usage

At this point, you can create a Jail

jailer create

You should get the following →

root@armbsd13:~ # jailer create
Fetching 13.1-RELEASE: Done!
Creating 99d6c13c: Done!

By default, Jailer will fetch a base image if it’s not available. You can list all images by doing

root@armbsd13:~ # jailer image list
  13.1-RELEASE

Fetching might take a while, if you know a mirror that’s closer to you, you can set the FreeBSD_mirror variable to that. e.g. setenv FreeBSD_mirror "https://mirror.yandex.ru/freebsd/" with tcsh or export FreeBSD_mirror="https://mirror.yandex.ru/freebsd/" with /bin/sh

You can list and download other images as well

root@armbsd13:~ # jailer image list remote
  12.3-RELEASE
  12.4-RELEASE
  13.0-RELEASE
  13.1-RELEASE
root@armbsd13:~ # jailer image fetch 13.0-RELEASE
Fetching 13.0-RELEASE: Done!

To list all the Jails, you can do jailer list. You should get the following →

root@armbsd13:~ # jailer list
NAME      STATE   JID  HOSTNAME           IPv4  GW
99d6c13c  Active  7    99d6c13c.armbsd13  -     -

This means that Jail 99d6c13c is using an inherited network stack, which is NOT SECURE for production use. In the next part, we will configure Jails with restricted and isolated network stacks.

Restricted networking on an external interface

You can attach your Jail to an external interface as well. To attach a Jail to the interface vtnet0 with the IP address 192.168.64.15 you can do the following →

root@armbsd13:~ # jailer create -t new -b vtnet0 -a 192.168.64.15 www0
Creating www0: Done!
root@armbsd13:~ # jailer list
NAME      STATE   JID  HOSTNAME           IPv4           GW
99d6c13c  Active  7    99d6c13c.armbsd13  -              -
www0      Active  9    www0.armbsd13      192.168.64.15  -

Unlike 99d6c13c, which has an inherited network stack, the Jail www0 has a restricted network stack, we can see that by logging into the Jail and running ifconfig

root@armbsd13:~ # jailer console www0
root@www0:~ # ifconfig 
vtnet0: flags=8863<UP,BROADCAST,RUNNING,SIMPLEX,MULTICAST> metric 0 mtu 1500
    options=80028<VLAN_MTU,JUMBO_MTU,LINKSTATE>
    ether 52:88:80:9b:bb:00
    inet 192.168.64.15 netmask 0xffffffff broadcast 192.168.64.15
    media: Ethernet autoselect (10Gbase-T <full-duplex>)
    status: active
lo0: flags=8049<UP,LOOPBACK,RUNNING,MULTICAST> metric 0 mtu 16384
    options=680003<RXCSUM,TXCSUM,LINKSTATE,RXCSUM_IPV6,TXCSUM_IPV6>
    groups: lo

The Jail www0 is not aware of any other IP addresses, but can see the network interfaces. It also has the same networking that’s available on the host’s vtnet0 interface. If the host has internet access, so does www0

root@www0:~ # ping -c 1 bsd.am
PING bsd.am (37.252.73.34): 56 data bytes
64 bytes from 37.252.73.34: icmp_seq=0 ttl=57 time=44.368 ms

Advanced Networking

Jailer can auto-configure the host to have advanced networking. We can check the status by running the following

root@armbsd13:~ # jailer init info
Checking system state...
 jail_enable in rc.conf  ==> YES!
 patched rc.d/jail file  ==> YES!
Checking jailer state...
 jailer_dir in rc.conf   ==> YES!
 jailer_dir is define to ==> zfs:zroot/jails
 Jailer ZFS dataset      ==> zroot/jails
 Jailer ZFS mountpoint   ==> /usr/local/jails
Checking network status...
 bridge0 in rc.conf      ==> NO :(
  If you want Jailer to auto-configure bridge interfaces, run `jailer init bridge`

super smash flash 2 0.9

We can run jailer init bridge to setup internal bridge networking between Jails and the host

Jailer will configure
 network interface : bridge0
 network address   : 10.0.0.1/24
OK? (y/N) y
Configuring interface bridge0 with IP address 10.0.0.1/24: Done!

You may run `jailer init dhcp` to setup DHCP server for bridge0

super smash flash 2 0.9

At this point, we can run a VNET (Virtualized Network) Jail that uses an epair to attach to bridge0 (we call that an eb Jail for epair/bridge)

root@armbsd13:~ # jailer create -t eb -a 10.0.0.10
Creating fd1dafdc: Done!
root@armbsd13:~ # jailer list
NAME      STATE   JID  HOSTNAME           IPv4           GW
99d6c13c  Active  7    99d6c13c.armbsd13  -              -
fd1dafdc  Active  11   fd1dafdc.armbsd13  10.0.0.10/24   10.0.0.1
www0      Active  9    www0.armbsd13      192.168.64.15  -

To assign IPs automatically on VNET interfaces, you can setup a DHCP server. No worries! Jailer can handle that for you as well! It will install OpenBSD’s dhcpd, setup dhcpd.conf and the needed devfs.rules for Jails.

root@armbsd13:~ # jailer init dhcp
Jailer will
 - Install OpenBSD's dhcpd from packages.
 - Setup dhcpd.conf.
 - Create /etc/devfs.rules for VNET Jails.
OK? (y/N) y
Setting up dhcpd, dhcpd.conf and devfs.rules: Done!

super smash flash 2 0.9

Now you can create a VNET Jail that uses DHCP.

root@armbsd13:~ # jailer create -t eb app0
Creating app0: Done!
root@armbsd13:~ # jailer list
NAME      STATE   JID  HOSTNAME           IPv4           GW
99d6c13c  Active  7    99d6c13c.armbsd13  -              -
app0      Active  12   app0.armbsd13      10.0.0.2/24    10.0.0.1
fd1dafdc  Active  11   fd1dafdc.armbsd13  10.0.0.10/24   10.0.0.1
www0      Active  9    www0.armbsd13      192.168.64.15  -

As you have guessed, if -a address is not assigned, then Jailer defaults to -a dhcp :)

If your VNET Jails need internet access, you probably need to setup NAT. Here’s the easiest way to do that

# Enable routing
echo 'net.inet.ip.forwarding=1' >> /etc/sysctl.conf
service sysctl restart
# Enable pf
sysrc pf_enable="YES"
# Get default interface
default_interface=$(route get default | grep interface | cut -w -f 3)
# Generate the configuration and start pf
echo "nat on $default_interface from 10.0.0.0/24 to any -> ($default_interface)" >> /etc/pf.conf
service pf start

If you get a message that says Illegal variable name then you’re probably using tcsh. You can jump into /bin/sh by running sh :)

Jailer has the nat and rdr subcommands to manage NAT and Redirection, but it will be integrated in the next release.

Now, you can login into your VNET Jail and access the internet.

root@armbsd13:~ # jailer console app0
root@app0:~ # host -t A bsd.am
bsd.am has address 37.252.73.34

Stopping and Destroying Jails

To stop a Jail

root@armbsd13:~ # jailer stop www0
Stopping www0: Done!

To stop all Jails

root@armbsd13:~ # jailer stopall
Stopping jails: 99d6c13c fd1dafdc app0.

And to start all

root@armbsd13:~ # jailer startall
Starting jails: 99d6c13c app0 fd1dafdc www0.

To destroy a Jail

root@armbsd13:~ # jailer destroy www0
Destroying www0: Done!

If you get an error message that says resource is busy, then it probably is. You can force destroy by doing jailer destroy -f jailname.

Snapshots and Clones

ZFS Snapshots are some of its best features. You can snap a Jail to 1) rollback in case something fails 2) create a new Jail base on it.

Create a snapshot of app0 named prod

root@armbsd13:~ # jailer snap app0@prod
Taking the snapshot app0@prod: Done!

Create a Jail named app01 from app0@prod

root@armbsd13:~ # jailer create -t eb -s app0@prod app01
Creating app01: Done!

In the coming releases, Jailer will have the ability to deploy ZFS Clones as well, which would allow you to save storage space.

Default Values

Default Image/Release

To specify an image as default, you can use the image use subcommand →

root@armbsd13:~ # jailer image list
  13.0-RELEASE
  13.1-RELEASE
root@armbsd13:~ # jailer image use 13.1-RELEASE
root@armbsd13:~ # jailer image list
  13.0-RELEASE
* 13.1-RELEASE

Otherwise, you can use the -r imagename flag to create a Jail based on imagename on the fly.

Default Network Type

As mentioned above, it’s not a good idea to use inherited network stack on production. You can specify the default network type with the network use subcommand

root@armbsd13:~ # jailer network use eb
root@armbsd13:~ # jailer network use
eb

Dry run

Jailer can display all the commands it would run during creation by using the -D flag.

root@armbsd13:~ # jailer create -D db0
jail.conf file =>
# vim: set syntax=sh:
exec.clean;
allow.raw_sockets;
mount.devfs;

db0 {
  $id             = "6";
  devfs_ruleset   = 10;
  $bridge         = "bridge0";
  $domain         = "armbsd13";
  vnet;
  vnet.interface = "epair${id}b";

  exec.prestart   = "ifconfig epair${id} create up";
  exec.prestart  += "ifconfig epair${id}a up descr vnet-${name}";
  exec.prestart  += "ifconfig ${bridge} addm epair${id}a up";

  exec.start      = "/sbin/ifconfig lo0 127.0.0.1 up";
  exec.start     += "/bin/sh /etc/rc";

  exec.stop       = "/bin/sh /etc/rc.shutdown jail";
  exec.poststop   = "ifconfig ${bridge} deletem epair${id}a";
  exec.poststop  += "ifconfig epair${id}a destroy";

  host.hostname   = "${name}.${domain}";
  path            = "/usr/local/jails/db0";
  exec.consolelog = "/var/log/jail/${name}.log";
  persist;
}
ZFS commands =>

  (zfs send zroot/jails/image/13.1-RELEASE@base |
   zfs recv zroot/jails/db0)

Resolver commands =>
  cp /etc/resolv.conf /usr/local/jails/db0/etc/resolv.conf
Network setup commands =>
  echo "ifconfig epair6b ether 58:9c:fc:a1:8a:3a" > /usr/local/jails/db0/etc/start_if.epair6b
  sysrc -q -f /usr/local/jails/db0/etc/rc.conf ifconfig_epair6b="SYNCDHCP"
Post-Installation =>
  sysrc -q -f /usr/local/jails/db0/etc/rc.conf sendmail_enable="NONE" syslogd_flags="-ss"

super smash flash 2 0.9

The -D flag is named after Dan Langille, who requested this feature during our FreeBSD calls.

JSON Output

Some subcommands support JSON output.

root@armbsd13:~ # jailer list -j | jq

Super Smash Flash 2 0.9

Received a massive overhaul to speed up his kit and make his spin dashes feel fluid.

: Had "Random Encounter" until it was swapped for "Warriors of Light" in later beta versions. Anime Representatives : v0.9 featured iconic anime characters like Naruto (Kyūbi) Ichigo (Bankai) Goku (Super Saiyan) before their movesets were revamped in 1.2. Legacy and Development Developed by McLeodGaming , SSF2 was showcased at major tournaments like

“Did that just—” Leo started.

The legal shadow No editorial about SSF2 would be complete without acknowledging the legal tightrope. As a fan game that uses copyrighted characters and material, SSF2 has always existed in a tenuous space. That shadow shaped its lifecycle—development moves, release cadence, and even community strategies for distribution. Yet this precariousness reinforces something important: fan creativity often flourishes outside commercial frameworks, and when it does, it invites questions about ownership, homage, and the boundaries between respecting IP and celebrating it.

Super Smash Flash 2 (SSF2) represents one of the most ambitious undertakings in the history of fan-made gaming. Developed by McLeodGaming, the project sought to recreate the "Platform Fighter" genre popularized by Nintendo’s Super Smash Bros. within the limitations of Adobe Flash. This paper focuses on the pivotal v0.9 release, analyzing how this specific update marked the transition of the game from a casual flash toy into a serious competitive fighter. By examining the overhaul of the physics engine, the refinement of character balancing, and the implementation of a proprietary input detection system, this analysis explores how v0.9 redefined community expectations for fan-games. super smash flash 2 0.9

A pause.

The lead-up to 0.9 was not just about new characters; it involved substantial behind-the-scenes work. A major focus was overhauling the game's collision detection system. This engine-level change aimed to fix a persistent glitch that caused characters to fall through platforms at high speeds, a problem that had plagued stages like Clock Town and the Target Test bonus mode for a long time.

stands as the definitive turning point in the history of the McLeodGaming franchise, bridging the gap between a casual browser project and a highly competitive platform fighter . Released in distinct phases between 2013 and 2014, the 0.9 generation—comprising v0.9a and the massive v0.9b —overhauled the game's core architecture. The update unified clashing sprite styles, expanded the roster with iconic anime and indie icons, and introduced functional online matchmaking. The Evolution: From v0.9a to v0.9b

Classic veterans like Mario, Link, Donkey Kong, and Pikachu received massive visual overhauls in 0.9. Their move sets were fine-tuned to mirror their Super Smash Bros. Brawl and Super Smash Bros. 4 counterparts, making the transition seamless for console players. Advanced Mechanics and Competitive Depth Received a massive overhaul to speed up his

Super Smash Flash 2 (SSF2) has long been regarded as one of the most impressive feats in fan game development. Created by McLeodGaming , it brought the Nintendo Super Smash Bros. formula to browser-based Flash technology with shocking fidelity. While the game has evolved into its current "Beta" phase, (including both 0.9a and 0.9b) holds a legendary spot in its history.

The Legacy of Super Smash Flash 2 Beta (Version 0.9) In the world of fan-made gaming, few projects carry as much weight as Super Smash Flash 2 (SSF2). Developed by McLeodGaming, the game has long been hailed as the gold standard for fan sequels. However, it was the release of that served as the definitive turning point, transforming the project from a nostalgic tribute into a sophisticated, competitive powerhouse that rivaled official Nintendo releases. A Technical Evolution

For the first time, players could save and review their matches to refine their skills. Competitive Impact List of DAT IDs in Super Smash Flash 2/Version 0.9

: Shifted to a more consistent "JUS" sprite style with custom artwork for the HUD and Character Selection Screen (CSS). Legacy and Development Developed by McLeodGaming , SSF2

: Known as the final alpha revision, 0.9b introduced Chibi-Robo, Marth, and Zero Suit Samus to the roster. More importantly, it debuted Special Smash modes (like Mini, Slow, and Turbo) and a functional Online Mode through the McLeodGaming Network. Gameplay and Mechanics

Super Smash Flash 2 Beta 0.9 laid the foundational groundwork for what the game is today. It proved that a dedicated community could deliver a balanced, high-tier competitive experience entirely for free. It served as a proof of concept that fan games could elevate themselves above mere cloning, establishing a distinct identity that still commands respect in the fighting game community.

9 compared to their modern versions, or perhaps dive deeper into the competitive techniques that were born in this era? Share public link

super smash flash 2 0.9

Contributing

You are more than welcome to contribute to Jailer, whether it is on code, doc, or just to fix a typo. Please open an issue if you find a bug, or a PR if you have fixed one. All code changes must be reviewed and tested.

History

In January of 2021, @antranigv and @riks-ar had a bet whether @antranigv is able to rewrite @illuria’s ZFS, Jail and ifconfig(8) wrappers from Elixir to Shell. The deal was if @antranigv failed to do that in 2 weeks, then @riks-ar gets @antranigv’s desk and chair (which was the best one in the office at the time). If @antranigv succeeded, then he had the right to open-source the Shell program at any time in the future.

On October 20th 2022, @illuria open-sourced Jailer by pushing the code to GitHub :)