Reshade Ray Tracing Shader Rtgi 033 Exclusive [extra Quality] < 1080p × 360p >
The RTGI shader by Marty McFly is not just a simple post-processing effect; it is a highly sophisticated screen-space ray tracer. It simulates how light bounces off surfaces, creating realistic indirect lighting, soft shadows, and color bleeding.
Instead of relying on dedicated RT cores (which means it runs on any GPU, including older AMD or Nvidia GTX cards), the shader analyses the current on‑screen image and uses the game’s depth buffer to simulate how light bounces between surfaces. Rays are traced into the screen’s pixel buffer, adding realistic light diffusion, indirect illumination, and occlusion effects that dramatically enhance depth and realism.
Interior scenes with a single light source will now see that light bounce around the room, illuminating corners and dark spots, eliminating the "dark hole" effect often found in older games. Performance and Compatibility
When you pay for RTGI, you are not just buying a piece of software—you are supporting a small developer whose work has advanced the state of real‑time rendering for millions of gamers. The Patreon tiers start as low as $5 per month, and you can cancel after downloading the shader if you wish (although ongoing support is encouraged). In return, you gain access not only to RTGI but also to other Marty McFly shaders like ReGrade, MXAO, and Launchpad. reshade ray tracing shader rtgi 033 exclusive
As you embark on your own journey with RTGI, remember that you are participating in a larger movement—one that brings Hollywood‑style global illumination to the games you already love, all thanks to the vision and dedication of a single developer and the vibrant community that has grown around his work.
: Delivers a massive performance boost over versions 0.21 and earlier by handling complex depth scenes more efficiently.
By leveraging ReShade's powerful injection platform , RTGI 0.33 provides a glimpse into the future of rendering, accessible today. The RTGI shader by Marty McFly is not
Modern mid-range GPUs (e.g., RTX 3060 / RX 6700 XT) handle 1080p and 1440p gameplay smoothly with the shader active.
Are you facing any specific issues like or UI bleeding ? Share public link
Enable the shader and tweak the Ray Length, Amount, and Saturation sliders to match the visual art style of your game. Visual Comparison: Native RT vs. ReShade RTGI Native Ray Tracing (DXR/RTX) ReShade RTGI 0.0.33 Data Source Full 3D World Geometry Screen-Space (What is visible on screen) Game Support Must be coded by developers Works on almost any 3D game Hardware Requires dedicated RT Cores Runs on any modern GPU Off-Screen Objects Reflected accurately Cannot be tracked or reflected Rays are traced into the screen’s pixel buffer,
To use the ReShade Ray Tracing Shader RTGI 0.3.3 Exclusive, users will need:
Running RTGI 0.33 is demanding. Because it is a software-based ray tracing solution, it relies heavily on your GPU's raw compute power.
