Resource.cfg | Sims Medieval
modding ecosystem, serving as the essential roadmap that directs the game engine to recognize and load custom content (CC). Without this simple configuration file, any modifications—ranging from period-accurate clothing to gameplay overhauls—remain invisible to the game, as the engine's default behavior is to ignore external directories. The Anatomy of Resource.cfg
: In the paths below, C:\Program Files (x86)\ is the default. If you have a 64-bit version of Windows, it may be C:\Program Files\ . The main point is to find the root folder of the game. The exact path can vary based on your operating system, whether you use Origin or the disc version, and if you chose a custom install location.
Priority 500 DirectoryFiles Mods/Packages/... autoupdate PackedFile Mods/Packages/*.package PackedFile Mods/Packages/*/*.package PackedFile Mods/Packages/*/*/*.package PackedFile Mods/Packages/*/*/*/*.package PackedFile Mods/Packages/*/*/*/*/*.package Use code with caution.
Once the Resource.cfg is in the right place, you need to create the folders that will hold your mods.
A: No. The file is read once when the game loads and simply tells the engine which paths to scan. It does not affect performance in any noticeable way. sims medieval resource.cfg
The Resource.cfg file is the silent architect of The Sims Medieval
Open your main game installation folder (or the Pirates and Nobles folder if you have the expansion). Create a new folder and name it exactly: Mods Open your new Mods folder.
The exact path may vary slightly depending on where you installed the game, but the root folder is typically one of these locations for a standard installation:
If your mods still don’t work after verifying the resource.cfg and folder structure, check that your .package files are compatible with your game version (1.3.13 for Pirates & Nobles). modding ecosystem, serving as the essential roadmap that
The safest method is to download the from reputable sources like ModTheSims. This framework includes:
The resource.cfg file does go inside the Packages folder. It must be placed in the Mods folder, directly alongside the Packages folder.
If you just want a minimal version that works for 99% of TSM mods:
Allows the game to read .package files placed directly in the Mod folder. If you have a 64-bit version of Windows,
If you are creating the file manually in Notepad, use the following code to ensure the game can read multiple levels of sub-folders for better organization:
The resource.cfg file must be inside the Mods folder, not the Packages folder.
Your structure should look like this: .../The Sims Medieval/Game/Bin/Mods/resource.cfg .../The Sims Medieval/Game/Bin/Mods/Packages/ 5. Install Your Content