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Users are reminded that RTGI remains a Patreon-supported project. As such, access to the 0.17.02 binary requires an active subscription to the developer's Patreon page.
Improvements to how the shader interacts with a game's depth buffer, reducing flickering and incorrect shadow placement.
: Highly precise, natural shadows gather in tight corners, crevices, and geometry intersections.
Unlike native ray tracing baked into modern engines like Unreal Engine 5 or Cyberpunk 2077's REDengine, RTGI works post-process. It reads the 3D geometric depth data provided by ReShade and calculates how light should bounce off those surfaces.
Navigate to the tab at the top of your ReShade menu. rtgi 01702 release fixed
Start with moderate settings; higher ray counts increase realism but reduce performance.
Download the standard effect packages when prompted (ensure Quint is selected). Step 2: Deploy the Fixed RTGI Files
The technology proved so revolutionary that Nvidia later collaborated to port scaled-down versions (SSRTGI) into their GeForce Experience Freestyle filters. However, the core, full-fidelity experience remains bound to the standalone shader files distributed on Marty’s Mods Patreon page . Core Fixes in the RTGI 0.17.0.2 Release
Many game engines process depth reversed or upside down compared to standard shaders. Users are reminded that RTGI remains a Patreon-supported
: Building on its promise of stable lighting, 0.17.0.2 improved the temporal accumulator. This adjustment ensured that when a player rotated their camera quickly, old lighting cache details at the edges faded instantly instead of ghosting. Step-by-Step Guide to Applying the Fix
To utilize this specific version or its subsequent incremental updates, you must configure the underlying depth data inside your game files correctly. Use this step-by-step optimization workflow to get the shader running perfectly: Step 1: Install the Software Framework
Players utilizing high-end shader setups alongside extensive ReShade presets frequently experienced game crashes or infinite loading screens during scene transitions. This was traced back to an issue with how the shader allocated VRAM memory textures on startup.
The release of Pascal Gilcher’s marks a massive milestone for the PC gaming modding community. It completely addresses a series of depth buffer leaks, edge artifacts, and temporal instability issues that plagued older iterations. By finalizing critical bugs in screen-space ray tracing, this specific build offers stable bounce lighting without forcing players to upgrade to native hardware. Key Improvements in RTGI 0.17.02 : Highly precise, natural shadows gather in tight
Fixed known issues where the depth buffer would split or cause "doubling" artifacts at the edges of the screen.
To appreciate the fixes implemented in RTGI 0.17.0.2, it helps to understand how the shader gathers information. Unlike native engine ray tracing, which possesses data for the entire 3D world geometry, post-processing tools like ReShade rely purely on the depth and color buffers available on your screen.
The 01702 fixed release finally addresses the flickering and temporal instability that plagued earlier builds. Shadows now accumulate smoothly, and the ghosting around moving objects is significantly reduced. Performance also sees a modest 5–10% uplift on NVIDIA RTX cards thanks to optimized sample reuse. The new clamping logic prevents those “firefly” artifacts in high-contrast scenes.
: Patched a memory leak that caused user interface elements (HUDs, maps, text boxes) to break out of their anti-aliasing masks, blending erratic color channels into the ray-traced buffer. Technical Highlights and Features
The 0.17.02 release fixes this pipeline math. By correcting how the shader parses screen space data, it calculates real-time light bounces cleanly off characters, structures, and terrain. This ensures aging game titles achieve cinematic illumination without ruining UI panels or text displays. Step-by-Step Installation Guide
ScreenTask is a passion project by Eslam Hamouda for simple, reliable local network screen sharing without internet dependency.
Started in 2015 with a focus on simplicity and reliability, ScreenTask has grown through active community contributions into a trusted tool for teams and individuals who need offline screen sharing that just works.
Free to download, free to use, free forever. Pick your platform and start sharing in minutes.
A community-maintained cross-platform version written in Java, bringing ScreenTask to Linux and macOS. Requires the Java Runtime Environment.
Join thousands of users who rely on ScreenTask for fast, offline screen sharing. No signup, no cost, no limits.