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Free & Open Source · Since 2015

Rtgi 01702 Release Fixed [portable] Jun 2026

Experience fast and secure screen sharing both offline and on the go. Offering seamless experience to share your screen with others, anytime and anywhere!

192.168.1.100:9000
60fps
Quality
LAN
Network
3
Viewers
Broadcasting on local network
Viewer connected via browser

Everything you need, nothing you don't

Designed with simplicity first. No bloat, no subscriptions, no tracking — just screen sharing that works.

Offline
No internet needed. Works entirely on local networks via WiFi or Cable connection.
Portable
Single executable file. No installation needed. Clients connect simply via their web browser.
Unlimited
No artificial limits. Viewer capacity depends only on your hardware and network capacity.
Free
Completely FREE! and always will be. Since 2015 and still counting — zero cost, forever.
Secure
Password protection for private sessions. Control who can view your screen at any time.
Configurable
JSON-based configuration system. Tweak every setting to match your exact workflow.

Up and running in seconds

01
Configure your session
Select screen, network interface, port, quality, and screenshot interval from the simple UI.
02
Set optional protection
Enable username/password protection to keep your session private and secure.
03
Share the address
Viewers access your screen via any web browser using your IP and port — no software needed on their end.
04
Auto-start support
Run ScreenTask in the system tray with auto-start capability for always-on sharing.
ScreenTask v1.2
ScreenTask application screenshot showing the configuration panel with IP, port, screen selection, and launch controls

Loved by teams worldwide

"I recently discovered ScreenTask and I'm so happy I did! It's been a great way to share my screen with teammates and clients alike. The video quality is always top notch. Highly recommend!"

JB
Jess Brown
Team Lead

"I've been using ScreenTask for 3 years now and it's been a great experience. The setup was quick and easy, and the quality of the screen sharing is really good. Perfect App!"

SW
Shane Warne
Developer

"ScreenTask has been a lifesaver for our team. We're able to quickly and easily share our screens and collaborate on projects in real-time. The app is intuitive and easy to use."

SJ
Sam Jones
Product Manager

Rtgi 01702 Release Fixed [portable] Jun 2026

Users are reminded that RTGI remains a Patreon-supported project. As such, access to the 0.17.02 binary requires an active subscription to the developer's Patreon page.

Improvements to how the shader interacts with a game's depth buffer, reducing flickering and incorrect shadow placement.

: Highly precise, natural shadows gather in tight corners, crevices, and geometry intersections.

Unlike native ray tracing baked into modern engines like Unreal Engine 5 or Cyberpunk 2077's REDengine, RTGI works post-process. It reads the 3D geometric depth data provided by ReShade and calculates how light should bounce off those surfaces.

Navigate to the tab at the top of your ReShade menu. rtgi 01702 release fixed

Start with moderate settings; higher ray counts increase realism but reduce performance.

Download the standard effect packages when prompted (ensure Quint is selected). Step 2: Deploy the Fixed RTGI Files

The technology proved so revolutionary that Nvidia later collaborated to port scaled-down versions (SSRTGI) into their GeForce Experience Freestyle filters. However, the core, full-fidelity experience remains bound to the standalone shader files distributed on Marty’s Mods Patreon page . Core Fixes in the RTGI 0.17.0.2 Release

Many game engines process depth reversed or upside down compared to standard shaders. Users are reminded that RTGI remains a Patreon-supported

: Building on its promise of stable lighting, 0.17.0.2 improved the temporal accumulator. This adjustment ensured that when a player rotated their camera quickly, old lighting cache details at the edges faded instantly instead of ghosting. Step-by-Step Guide to Applying the Fix

To utilize this specific version or its subsequent incremental updates, you must configure the underlying depth data inside your game files correctly. Use this step-by-step optimization workflow to get the shader running perfectly: Step 1: Install the Software Framework

Players utilizing high-end shader setups alongside extensive ReShade presets frequently experienced game crashes or infinite loading screens during scene transitions. This was traced back to an issue with how the shader allocated VRAM memory textures on startup.

The release of Pascal Gilcher’s marks a massive milestone for the PC gaming modding community. It completely addresses a series of depth buffer leaks, edge artifacts, and temporal instability issues that plagued older iterations. By finalizing critical bugs in screen-space ray tracing, this specific build offers stable bounce lighting without forcing players to upgrade to native hardware. Key Improvements in RTGI 0.17.02 : Highly precise, natural shadows gather in tight

Fixed known issues where the depth buffer would split or cause "doubling" artifacts at the edges of the screen.

To appreciate the fixes implemented in RTGI 0.17.0.2, it helps to understand how the shader gathers information. Unlike native engine ray tracing, which possesses data for the entire 3D world geometry, post-processing tools like ReShade rely purely on the depth and color buffers available on your screen.

The 01702 fixed release finally addresses the flickering and temporal instability that plagued earlier builds. Shadows now accumulate smoothly, and the ghosting around moving objects is significantly reduced. Performance also sees a modest 5–10% uplift on NVIDIA RTX cards thanks to optimized sample reuse. The new clamping logic prevents those “firefly” artifacts in high-contrast scenes.

: Patched a memory leak that caused user interface elements (HUDs, maps, text boxes) to break out of their anti-aliasing masks, blending erratic color channels into the ray-traced buffer. Technical Highlights and Features

The 0.17.02 release fixes this pipeline math. By correcting how the shader parses screen space data, it calculates real-time light bounces cleanly off characters, structures, and terrain. This ensures aging game titles achieve cinematic illumination without ruining UI panels or text displays. Step-by-Step Installation Guide

Open-source screen sharing made simple

ScreenTask is a passion project by Eslam Hamouda for simple, reliable local network screen sharing without internet dependency.

Started in 2015 with a focus on simplicity and reliability, ScreenTask has grown through active community contributions into a trusted tool for teams and individuals who need offline screen sharing that just works.

GPL v3 Open Source Since 2015 Community Driven
2015
Project started
830+
GitHub stars
v1.2
Latest version
Free
Always & forever

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A community-maintained cross-platform version written in Java, bringing ScreenTask to Linux and macOS. Requires the Java Runtime Environment.

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