Reshade Rtgi 0361
It provides highly accurate contact shadows in corners and crevices, adding depth and "weight" to 3D objects.
As ReShade RTGI continues to evolve, we can expect to see even more impressive advancements in real-time GI. Potential applications of this technology extend beyond gaming, with possibilities in:
Native ray tracing requires dedicated hardware (RT cores on Nvidia RTX cards). ReShade RTGI 0.3.6.1 runs on . It runs on a GTX 1060. It runs on an Intel integrated GPU.
Even in 0.36.1, you can expect a significant performance drop, often in the 15-30% range depending on complexity, especially when utilizing both diffuse and specular GI.
RTGI requires access to the game’s depth buffer. In multiplayer games with anti-cheat software (like Easy Anti-Cheat or BattlEye ), ReShade automatically disables depth buffer access to prevent competitive cheating (e.g., wallhacks). Therefore, RTGI is best enjoyed in single-player or cooperative games. reshade rtgi 0361
However, ray tracing is inherently demanding. Players can expect a performance hit ranging from depending on the configuration:
Because it is limited to screen-space data, objects hidden behind UI elements or off-screen will not cast rays. However, for everything visible on screen, the transformation is stunning. Key Features and Improvements in 0.36.1 1. Advanced Temporal Denoising
Granted, it runs at 30 fps instead of 144, but it runs . In an era where $1,000 GPUs are the baseline for path tracing, 0.3.6.1 is the people's champion. It democratizes global illumination. For the cost of a few milliseconds of frame time, a player with a decade-old laptop can experience bounce lighting in Fallout: New Vegas or Morrowind .
Created by Pascal Gilcher (known online as Marty McFly), the Screen Space Ray Traced Global Illumination (RTGI) shader brings path-traced lighting to almost any 3D game. With the release of version 0.36.1, this post-processing tool introduces significant performance optimizations and visual refinements. This article explores how RTGI 0.36.1 works, its new features, and how to configure it for the best balance of visual fidelity and framerate. Understanding RTGI: How Screen Space Ray Tracing Works It provides highly accurate contact shadows in corners
: Download the latest version of ReShade (preferably the version with full add-on support for depth buffer access).
: Lower the Ray Count to 3 or 4 and decrease the Steps Per Ray . Ensure you are not running the game at an excessively high resolution like native 4K without upscaling methods like DLSS or FSR enabled underneath ReShade. Performance Impact and Optimization
Keep this between 3 and 5 for gameplay. Settings above 8 are intended purely for photography/screenshots and will heavily degrade performance.
To run RTGI 0.36.1, you will need access to Pascal Gilcher’s beta testing tier (usually available via Patreon) and a copy of ReShade. Step 1: Install ReShade with Full Add-on Support ReShade RTGI 0
Nevertheless, RTGI has been itself, used in their NVIDIA FreeStyle and Ansel driver modules as "SSRTGI" for select games like God of War .
: Simulates real-time light bounces without requiring native engine integration.
Extract the files into your game’s reshade shaders folder: \GameDirectory\reshade-shaders\Shaders\ . Activate in-game: Open the ReShade menu (Home). Find RTGI.fx in the list.
is a specific, premium shader for ReShade, developed by the renowned modder Pascal "Marty McFly" Gilcher . Unlike standard game lighting, which often relies on pre-baked shadows and approximations, RTGI uses a form of path tracing within the screen space to simulate realistic light bounces. It attempts to compute how light from a bright surface (like a sun-exposed wall) bounces and illuminates darker areas nearby, adding a level of depth and realism that was previously only possible in offline renderers or with expensive hardware-accelerated ray tracing.