Steamapi Writeminidump ((better))
SteamAPI_WriteMiniDump is typically paired with SteamAPI_SetMiniDumpComment , which allows you to embed additional context:
: The error code generated by the operating system (e.g., 0xC0000005 for Access Violation).
The WriteMiniDump function is a part of the Steam API, which allows developers to generate a mini-dump file for a specific process. This guide will walk you through the purpose, usage, and implementation of WriteMiniDump in the Steam API.
SteamAPI_WriteMiniDump is an exported utility function within the Valve Steamworks API ( steam_api.dll / steam_api64.dll ). Its sole purpose is to write a standard Windows minidump file ( .dmp ) directly to disk when a critical error or crash occurs. SteamAPI WriteMiniDump
After the dumps are uploaded, you can inspect every crash on the page inside the Steamworks Partner backend. Before the upload, minidumps are always saved locally in your game’s install directory, so you can examine them directly if needed.
return 0;
used by developers to capture and upload crash reports (minidumps) to Steam’s servers. Core Functionality Before the upload, minidumps are always saved locally
#include <windows.h> #include "steam_api.h"
I will now write the article. Understanding SteamAPI_WriteMiniDump: The Complete Guide to Steam Error Reporting
That means SteamAPI_WriteMiniDump (and the entire error‑reporting system it belongs to) is being actively developed and will eventually be removed or replaced. For new projects, Valve recommends adopting more modern crash‑reporting solutions. Share public link
Call WriteMiniDump immediately upon catching an exception, but before the application state is too corrupted to generate a valid dump.
#include <windows.h> #include <steam_api.h>
Information about what type of exception occurred (e.g., Access Violation, Division by Zero). Loaded modules: Which DLLs or libraries were loaded. How SteamAPI_WriteMiniDump Works
If you are developing a modern 64-bit title, would you like to explore alternative crash-reporting frameworks like or Sentry , or do you need assistance configuring the Steamworks Developer Backend to review existing crash logs? Share public link