Going Medieval Multiplayer Mod -
Download the latest 64-bit version of from its official GitHub or trusted modding hubs like Nexus Mods.
Contrary to some claims on community forums, The dream is alive, but it exists in the realm of ambitious prototypes, abandoned projects, and hopeful speculation.
Ensuring that when player A digs a tunnel, player B sees the same change instantly.
If you want, I can:
Since the game's Early Access launch, one question has consistently echoed through the community:
Start a new game on the exact same map seed and difficulty settings as your friend. Compete asynchronously to see who can achieve specific goals first, such as: Building a three-story stone keep. Amassing 10,000 pieces of gold. Surviving a harsh winter with zero settler casualties. Where to Track Modding Progress
As of mid-2026, there is no single "official" or fully polished, plug-and-play multiplayer mod available. However, community efforts are active. The Current State of Development going medieval multiplayer mod
| Component | Choice | |-----------|--------| | Netcode | (high-level, Unity-friendly, HLAPI-like) | | World Sync | Server-authoritative with client-side prediction for movement | | Settlement Ownership | Shared (co-op) or per-player territory (PvP) | | Save/Load | Host saves full game state; joiners download snapshot | | Max players | 8 (performance limit on pathfinding + AI sync) |
: The developers have stated that multiplayer is "not entirely dismissed" but is not a priority during the current development phase. Modding Attempts
Foxy Voxel and publisher The Irregular Corporation have been highly transparent about their development roadmap. Download the latest 64-bit version of from its
While they cannot interact directly, players can create similar worlds and compete to see who can build the most secure or efficient settlement, comparing screenshots and strategies. Future of Going Medieval Multiplayer
: Some players simulate a shared experience by using "gentlemen's agreements"—assigning specific settlers to specific players and taking turns or coordinating tasks within a single-player save. Why a Multiplayer Mod is Difficult Creating a multiplayer mod for a colony sim like Going Medieval is complex for several reasons: Time Synchronization