Instantly set object pivots to a desired location, such as bottom, center, or vertex.
Hotfix 2 dramatically reduces flickering caused by improper texture evaluation between frames. That weird "pop" in glossiness on frame 87? Resolved.
Some of the key features of Corona Renderer 11 include:
Rapidly randomize the position, rotation, and scale of multiple objects. Corona Renderer 11 Hotfix 2 for 3DS MAX 2016-20...
If your setup uses nodes.
If you are currently managing active rendering queues, please let me know:
Corona Renderer is a popular, modern renderer for 3DS MAX, known for its simplicity, speed, and the high quality of its output. It's widely used in various industries, including architecture, product design, and visual effects, due to its ability to produce photorealistic images and animations with minimal setup. Corona Renderer supports various features such as realistic materials, lighting, and an intuitive user interface, making it a favorite among professionals and hobbyists alike. Instantly set object pivots to a desired location,
除了上述Hotfix 2新增内容外,Corona 11本体的若干核心新特性在Hotfix 2中依然保持,并且运行更加稳定:
Disclaimer: Chaos Software is now part of Chaos. 3ds Max is a registered trademark of Autodesk, Inc.
: Introduced as the headline upgrade for Hotfix 2, adding native integration into Autodesk’s updated internal color pipelines and file formats. Pure CPU Power with Open Image Denoise (OIDN) Resolved
The release of (v11 HF2) marks a significant update for Chaos Corona users, primarily extending compatibility to Autodesk 3ds Max 2025 . This hotfix is designed to stabilize the core features introduced in the initial Corona 11 release while addressing critical bugs reported by the community. 1. Key Compatibility Updates
However, version 11.0 had some "teething problems" across different 3DS MAX versions—specifically crashes related to the Corona Camera, material editor slowdowns on older CPUs, and network rendering inconsistencies with MAX 2024 and 2025.
: Gives artists granular distribution control. Users can specify precise upper and lower limits (e.g., establishing tree-lines on mountains) or force scattered assets to face a targeted vector object.