Rome Total War Alexander Unit Id List High Quality Repack Access
Note: In the Alexander expansion, many Greek city-state units are unique, making the ID list essential, as they differ from the original RTW units. 2. Rome Total War Alexander Unit ID List (Key Units)
The defines the visual attributes for units, working in tandem with the EDU to completely define how units look and act on the battlefield. In the original RTW engine, there was a maximum of 500 units, but the Rome Remastered version has raised this limit to practically unlimited.
: If your repack features localized text modifications, ensure the General's name in the console matches their exact spelling in the save file. If a name has a title (e.g., "Alexander the Great"), try using just the first name or wrapping the entire title in quotes.
To understand the importance of a unit ID list, one must first understand the architecture of Rome: Total War . The game relies heavily on text-based database files (specifically .txt files located in the data folder) to define unit statistics, recruitment costs, and models. Every unit in the game—from the formidable Companion Cavalry to the lowly Persian Hillmen—is assigned a specific internal identifier or "ID." These IDs serve as the primary keys that the game engine uses to link a unit's visual model to its statistical behavior. For a modder attempting to create a historical overhaul or adjust gameplay balance, referencing these IDs is not optional; it is the fundamental syntax of creation. rome total war alexander unit id list high quality repack
A: This is a common issue. Ensure you're omitting the faction name prefix in your Unit ID. For example, use "javelin skirmishers" rather than "macedon javelin skirmishers" . Also verify that the settlement/character name is spelled correctly and that you're using the tilde key ( ~ ) to open the console.
To use Unit IDs, open the in-game console by pressing the during a campaign or battle. The primary command syntax is:
Below is a repack of the Rome: Total War Alexander unit ID list. This list includes infantry, cavalry, and other types of units available in the game. Note that the IDs can be used in various game commands and mods to customize your gameplay experience. Note: In the Alexander expansion, many Greek city-state
— Armoured War Elephants alexander_india_war_elephants — Standard War Elephants alexander_india_longbowmen — Indian Longbowmen alexander_india_mauryan_infantry — Mauryan Infantry alexander_india_mauryan_cavalry — Mauryan Cavalry alexander_india_maidens — Maiden Guard alexander_india_general — Indian General Bodyguard Dahae and Scythian Barbarian Units These IDs represent the nomadic and barbarian tribes. alexander_dahae_noble_cavalry — Dahae Noble Cavalry alexander_dahae_horse_archers — Dahae Horse Archers alexander_scythian_axemen — Scythian Axemen alexander_scythian_noble_women — Scythian Noble Women Troubleshooting Repack Compatibility
: Navigate to your game installation folder, then go to alexander/data/ .
Rome: Total War - Alexander remains a definitive expansion in the Total War series, offering a challenging, faster-paced campaign compared to the original game. Whether you are playing the classic version, the Remastered edition, or using a , having access to a complete Rome Total War Alexander unit ID list is crucial for cheating, testing units in custom battles, or modding. In the original RTW engine, there was a
If your repack installed directly into C:\Program Files (x86) , Windows may block your edits. Right-click export_descr_unit.txt , select Properties , and uncheck Read-Only .
Many mods are designed for the original RTW, but some, like Alexander: Total War , enhance the expansion itself.
: Automatically maxes out the unit's experience, weapon upgrades, and armor upgrades.