Once the console is open, you can type the following commands and press to execute them: Give(commodity, amount)
Load your current save file or start a new game.
: Changes the game difficulty in real-time. Use numbers greater than 0; the default is 1, with common presets being powers of two (e.g., 0.25, 0.5, 2, 4).
To ensure a smooth experience, keep these final pointers in mind. Starcom Nexus Console Commands-
: Wipes out all currently researched technologies from your active profile and refunds 100% of the invested Research Points back into your inventory. This is highly useful for testing different module configurations, like comparing heavy plasma turret lines against long-range missile arrays, without reloading old save states. Dynamic Difficulty Adjustment
Rare elements and materials discovered throughout the universe follow the same uppercase naming convention when modifying ship inventories. Strict Syntax Rules for Cheat Execution
Removes a specific quantity of a resource from your inventory. Take("GOLD", 500) Once the console is open, you can type
– Grants the specified quantity of every standard resource type simultaneously.
We can't ignore the elephant in the room – cheat codes! While we don't condone cheating, we understand that sometimes you just want to have a little fun. Here are a few cheat codes to get you started:
If the console window displays the warning , the game did not process your string. Ensure your inputs strictly follow these rules: To ensure a smooth experience, keep these final
Are you looking to to unlock specific story components? Share public link
Beyond the utility of "cheating," these commands invite a different kind of play. In a game like Starcom: Nexus , where the narrative is driven by discovery and the unknown, knowing how to manipulate the environment allows players to act as their own "Dungeon Master." One might use SetDifficulty to create a "Hardcore" survival experience or use Respec to roleplay as different specialized factions.
If you need help building out a specific component, tell me: