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Multiversus Frame Data ((exclusive))

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Startup frames are the "wind-up" of an attack. This is the animation that happens after you press the button but before the attack can actually hit the opponent.

Finn's Air Side Attack had its active frames reduced to prevent him from hitting fighters standing behind him—a direct balance adjustment targeting the move's coverage.

The Ultimate Guide to MultiVersus Frame Data: How to Read, Analyze, and Win

In this example, the Jab has a startup frame of 5, is active for 2 frames, and has a recovery frame of 10. The hit advantage is +2, indicating that the character has a 2-frame advantage when hitting the opponent. Multiversus Frame Data

Moves with low startup frames are "fast." They are excellent for interrupting opponents or escaping tight situations. Moves with high startup frames are "slow" and require anticipation or setup so you don't get hit out of them. 2. Active Frames

| Move | Startup Frames | Active Frames | Recovery Frames | Hit Advantage/Disadvantage | | --- | --- | --- | --- | --- | | Jab | 5 | 2 | 10 | +2 | | Straight Punch | 10 | 3 | 15 | -3 |

A combo is "true" if the hitstun frames of your first attack last longer than the startup frames of your second attack. If an attack inflicts 15 frames of hitstun, you can safely follow up with any move that has 14 or fewer frames of startup. 3. Space Your Unsafe Moves

Projectiles often have incredibly long active frame windows because they remain dangerous as they travel across the screen. 3. Recovery Frames This public link is valid for 7 days

When you strike an opponent, they are put into a state of hitstun or shieldstun. Frame advantage calculates who can move first after the interaction ends.

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Shaggy’s kick is an amazing burst movement option. However, if you throw it out and the enemy blocks it, you are stuck in lag for 18 frames longer than they are. A competent Batman will down-tilt (6 frame startup) and start a 60% combo on you. Use it to punish whiffs, not to approach shields.

Unlike Rivals of Aether or Smash Bros mods, MultiVersus does not have a built-in "Frame Meter" in training mode. However, the community has reverse-engineered the game. Can’t copy the link right now

In the current state of MultiVersus (2024–2025), frame data has become the most contentious point of discussion following the game's full release and subsequent updates. Developers shifted from the fast, "floaty" movement of the 2022 beta to a slower, more deliberate combat system designed for better readability in 2v2 play. Key Frame Data & Mechanics Review

During the Open Beta period, dedicated players began extracting frame data directly from the game’s files. One notable early effort was by Twitter user , who produced detailed frame data spreadsheets for multiple characters. This data was referenced by various content creators, including a comprehensive analysis of Morty’s attributes.

Unlike traditional fighting games, platform fighters often require the community to datamine or manually test exact frame numbers. To stay up to date on the most precise numbers for your main character: