Phasmophobia V0.174 Better 【COMPLETE】
Because Phasmophobia grew far faster than its original backend could handle, v0.174 dedicated significant code changes to infrastructure and platform stability.
Maps like (the old version) and the original Tanglewood were the primary focus of investigations.
The “ghost in the van” glitch—where a Revenant would spawn inside the starting truck—turned the supposed safe zone into a death trap, creating a viral legend of no place being sacred. The broken door physics that allowed a player to survive a hunt by wedging themselves behind a refrigerator became a shared survival tactic, a secret language passed between players in Discord calls. These bugs did not break immersion; they deepened it. They reinforced the game’s central thesis: you are not in control. You are an amateur with cheap equipment in a hostile environment where the rules are not fully known, even to the developers.
The developers are preparing to share their plans for the later in June 2026, including a more detailed timeline for upcoming fixes, new equipment, and content updates. How to Get the Update
: Network calls during the hunting phase were optimized to improve performance and stability during the most intensive part of the game. Phasmophobia Wiki Server Stability Phasmophobia v0.174
: Previously, players could wave Smudge Sticks to instantly snap a ghost out of its hunting phase. The patch changed this entirely: Smudge Sticks no longer stop an active hunt. Instead, they apply a delayed safety window , preventing the ghost from targeting players for a short time so they can break line of sight and hide.
: It was the primary tool for finding the ghost room, as temperatures always started at 15°C. If you'd like another story, let me know:
v0.174 was the peak of emergent social horror because the systems were just broken enough to force genuine cooperation. With no in-game voice volume control, players had to whisper. With no safety indicator for the hunt’s end, teams counted seconds aloud, their voices trembling. The lack of a ping system or map markers meant that the van’s CCTV monitor was the only strategic overview—requiring one player to act as a terrified, static-ridden dispatch operator.
The development team performed a major overhaul of the server and voice server code. This was done to prevent crashes, client timeouts, and voice disconnects —issues that can completely ruin a tense co-op investigation. Because Phasmophobia grew far faster than its original
Fixed bugs where VR players would bounce off objects incorrectly, and addressed turning issues while using smooth turning. 👻 Ghost and Gameplay Fixes
Phasmophobia relies heavily on its unique voice recognition system for the Spirit Box and Ouija Board. Version v0.174 implemented back-end fixes for localized audio issues. It resolved bugs where certain microphone inputs would randomly cut out mid-match, forcing players to restart their lobbies to talk to the ghost again. Map-Specific Bug Fixes
A new hotfix, , has been rolled out for Phasmophobia . Below are the key changes and fixes included in this update.
Identify the ghost using equipment (EMF, Spirit Box, Ghost Orbs, Writing, Freezing, Fingerprints) and mark them in your journal. Setup Phase: The broken door physics that allowed a player
A major bug where the Kormos ghost could detect sound from dead players—and attempt to kill them again—has been fixed.
Ultimately, version 0.174 was an exercise in restraint. It proved that you don't need a massive "Content Drop" to change how a game feels. By adjusting the timing of a footstep or the threshold of a hunt, the developers forced veteran players to unlearn their confidence. It reminded us that the true core of horror isn't the monster you see—it’s the version of the monster you've created in your head while standing in the dark with a dying flashlight.
Ghost footsteps and vocalizations during hunts have received a minor audio pass, allowing players to better pinpoint verticality (whether a ghost is upstairs or downstairs) in multi-level maps like Sunny Meadows or Tanglewood Drive.
This was a monumental change to the game's defensive strategy. Before v0.174, a well-timed Incense (Smudge Stick) could outright end a ghost's hunting phase. The patch changed this mechanic entirely: Incense could no longer be used to take the Ghost out of its hunting phase . Instead, it now had a delayed effect that would stop the Ghost from targeting a specific player for a short time, giving the team precious seconds to escape and hide. This change made hunts much more consistently terrifying, as players could no longer brute-force their way out of a chase.
Phasmophobia v0.174 also introduces several gameplay changes and balance adjustments to make the game more engaging and challenging. Some of the notable changes include:
—formally designated as Post Launch Update #2 —stands as one of the most historically significant balancing patches in the early life cycle of Kinetic Games' hit psychological horror title. Released on September 28, 2020 , this specific update completely reshaped the early meta of the game. It fundamentally changed how players survived hunts, utilized equipment, and earned in-game cash.