The Headmaster Walkthrough Game Guide -v0.15.... -best • Verified & Easy

: Miss Potts cannot control her class initially, causing a daily loss of up to -2 Discipline.

Before diving into the walkthrough, let's cover the basics. The Headmaster is a game that requires players to manage a school, making decisions about staff, students, and facilities. The game is divided into turns, with each turn representing a year in the school's history. Your goal is to balance the school's budget, recruit and train staff, and ensure student satisfaction.

: Visit Mr. Wilson in the evening to agree to steal Priti's password. Consult Miss Chang (evening class) about a Daily Optimized Routine Morning/Day

Before making a major decision, save. Certain paths cannot be reversed in this version. 3. Main Walkthrough: v0.15 Focus

The Headmaster places you as a disgraced teacher forcibly reassigned to a strict, isolated reform school. Your goal is not simply to survive but to rise through the ranks, discipline students, uncover conspiracies, and shape the institution’s future. Version 0.15 is considered a milestone release, offering: The Headmaster Walkthrough Game Guide -v0.15.... -BEST

: Affects overall school order and student behavior. Maintaining high discipline prevents negative passive events. To raise discipline quickly, teach classes and punish disruptive girls right inside the classroom.

| Mistake | Consequence | Fix | |---------|-------------|-----| | Ignoring Stamina | Collapse on Day 18 – forced medical leave (lose 5 days) | Exercise every 3 evenings. | | Maxing one stat only | Fails dual checks (e.g., Authority+Empathy) | Keep two stats above 50. | | Never patrolling dorms | Miss evidence, Marcus route locked | Patrol at least once every 4 days. | | Being too harsh early | Rebellion >50 by Day 8 – early riot (bad ending) | Use empathy actions after punishments. |

| Stat | What It Does | How to Increase | |------|--------------|------------------| | | Allows you to perform multiple actions per day | Rest during free periods, eat in cafeteria (choose healthy options) | | Discipline | Unlocks punishment scenes and authority | Successfully complete detention minigames, report rule-breaking | | Favor (Hidden) | Determines which endings and confessions you access | Side with certain staff, protect certain students in dilemmas |

To gain her trust, choose polite and supportive dialogue. Avoid being too demanding early on. : Miss Potts cannot control her class initially,

: A dedicated menu addition that keeps track of your current standing and story steps with Lucy.

: Focuses on the "Introduction," covering initial school setup, discipline management, and the first major storylines for characters like Miss Potts and Debbie.

Character-specific stats. Depending on your playstyle, you will push staff and students toward pure loyalty (Affection) or rule-bending compliance (Corruption). Phase 1: Institutional Foundations (Early Game)

Allocate your starting funds to fixing basic classroom infrastructure. This prevents sudden drops in Reputation during the first board review. The game is divided into turns, with each

: Yields +1 Discipline and +1 Grade point.

: Many gamers and content creators on YouTube make walkthrough videos. Searching for "The Headmaster walkthrough" might yield helpful results.

A significant portion of v0.15 involves dealing with a new staff member.