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View Forum - Growth And Shrink Games: Upd

, players debate the cost-benefit ratio of "Growth" versus "Shrinking" abilities. Specific Game Titles : Popular commercial and indie games featured include: : A survival game where players are shrunk to the size of ants Ars Magica : Discussions on shrinking or decreasing size spells and their magnitude. Indie Projects

For creators and players of growth/shrink games, forums are not a fallback—they are the .

While niche forums track indie projects, several mainstream titles have successfully utilized these mechanics: Game Title Size Mechanic Type Core Gameplay Focus Continuous Growth

Common active communities as of 2025:

logic for stat changes (Strength increases, Speed decreases). Progression

Focuses on characters shrinking down to insects or inches. Common themes involve survival (navigating a dangerous world where bugs or household pets are lethal threats) and "unaware" scenarios, where normal-sized people don't notice the tiny character.

The idea centers on a . Instead of a sudden "poof," the character consumes a stabilizer that malfunctions. Over the course of a dungeon crawl, the architecture—doors, stairs, and even the enemies—slowly starts to feel more imposing. By the time they reach the boss room, they’re navigating the cracks in the floorboards rather than the room itself. Mechanics I'm playing with: View forum - Growth and Shrink Games

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Hey everyone — sharing a clear overview and a few ideas for Growth and Shrink games (mechanics, design goals, and player-experience tips) to spark discussion.

Increase Interactivity by “Shrinking” Your Game : r/gamedev , players debate the cost-benefit ratio of "Growth"

Home > Interactive & Creative Forums > Body Transformation & Process

In standard games, the camera is static. In a shrinking game, the camera must drop to ground level, altering the field of view so a common household dust bunny looks like a monster. Conversely, macro games require sweeping aerial views that capture the grand scale of a towering giant.

Do you need help used to build these projects? While niche forums track indie projects, several mainstream

There’s a meditative mini-game I play alone. Take an ice cube. Place it in a glass.

: A common topic is the "scalability problem"—how to design game worlds that remain interactive and visually consistent when a character's size changes drastically. Critical Considerations