Reshade Long Exposure » | Official |
长期以来,长曝光一直是现实摄影里极具表现力的技巧。它将流动的车灯化为光河,把翻涌的云雾凝成棉絮,在静止与运动之间创造出充满时间感的诗意画面。而现在,借助 这款强大的开源后处理工具,这种光影魔法也被带入了游戏和虚拟摄影的世界。
In physical photography, long exposure is achieved by keeping the shutter open to let light accumulate on film or a digital sensor.
首先,在浏览器中搜索并进入 ReShade 官网,下载并运行安装程序。
Long exposure requires movement to look effective. Find a scene with dynamic elements: A waterfall or rushing river. reshade long exposure
These post-processing effects jitter from frame to frame and will turn into a noisy mist when accumulated.
: Download and install ReShade to your game’s executable. Ensure you select the correct API (usually DirectX 11 or 12). Configuration : Open the ReShade menu (Home key). Search for RealLongExposure.fx and enable it.
To get started, you need the right shaders. When installing ReShade, ensure you download or activate the following effect packages: These post-processing effects jitter from frame to frame
To give your image a truly professional look, combine your long exposure shader with a DoF shader like CinematicDOF . Ensure the DoF shader sits before the long exposure shader in your ReShade tool order so that the blurred background elements blend seamlessly. Conclusion
is a post-processing injector that allows users to add advanced visual effects to games, and the Long Exposure
To get started, you will need to acquire the right shader and configure your game. 1. Install ReShade with Add-on Support For the best results, download the Full Add-on Support version of ReShade from the Official ReShade Website Configuration : Open the ReShade menu (Home key)
This happens when using accumulation shaders that add pixel values together without averaging them. Change the blending mode to , or significantly lower the shader's internal brightness/exposure slider.
Often used for basic motion effects, these shaders blend past frames with the current frame. While designed for gameplay action, turning the feedback or accumulation settings up to maximum can yield a short long-exposure look. RealtimeLongExposure.fx (by Otis_Inf)
For incredibly long exposures (like making a turbulent ocean look completely like glass), the standard qUINT_motionblur might max out. In this case, you can use the or add-on versions of motion blur that allow for "infinite accumulation." This freezes static elements and continuously paints the moving elements (like clouds, waves, and NPC routes) across the screen. 4. Tips for Mastering the Aesthetic
Capturing Time: How to Achieve the Perfect Long Exposure Effect in ReShade
I can give you customized shader recommendations and exact setting values for your project. Share public link

