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FreeRTOS tasks can interrupt USB stack implementation?

Posted by ddudas on September 24, 2015

Hi all,

I'm using ST's CubeMX implementation on a F4 discovery board. I use ST's USB middlewares with FreeRTOS.

When I get a special OutputReport from PC side I have to answer nearly immediately (in 10-15 ms). Currently I cannot achieve this timing and it seems my high priority tasks can interrupt the USB callback. What do you think, is it possible? Because it's generated code I'm not sure but can I increase the priority of the USB interrupt (if there is any)?

Thank you, David


FreeRTOS tasks can interrupt USB stack implementation?

Posted by rtel on September 24, 2015

10 to 15 ms is very slow, so I'm sure its possible.

Where is the USB callback function called from? If it is an interrupt then it cannot be interrupted by high priority RTOS tasks. Any non interrupt code (whether you are using an RTOS or not) can only run if no interrupts are running.

Without knowing the control flow in your application its hard to know what to suggest. How is the OutputReport communicated to you? By an interrupt, a message from another task, or some other way?


FreeRTOS tasks can interrupt USB stack implementation?

Posted by ddudas on September 24, 2015

The callback which receive the data from PC is called from the OTGFSIRQHandler (it's the part of the HALPCDIRQHandler function). I think the problem is SysTickHandler's priority is higher than OTGFSIRQHandler and it's cannot be modified, but the scheduler shouldn't interrupt the OTGFSIRQHandler with any task handled by the scheduler. Am I wrong that the scheduler can interrupt the OTGFS_IRQHandler?


FreeRTOS tasks can interrupt USB stack implementation?

Posted by rtel on September 24, 2015

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The transition from 1.35 to 1.36 caused significant disruption in the modding community due to the DirectX 11 requirement. Managing Your Mods

Euro Truck Simulator 2 (ETS2) remains a benchmark in simulation gaming.SCS Software consistently updates the title to improve realism and performance.The transition from version 1.35 to 1.36 marked a pivotal moment for the game.This update introduced crucial engine overhauls and highly anticipated map expansions.Upgrading your game ensures compatibility with modern mods and unlocks fresh content. Key Changes in Update 1.36

Elias had spent months hauling heavy cargo across the sun-drenched roads of Sardinia in 1.35. His Scania was dusty, and the Mediterranean heat was starting to wear on his tires. But when the 1.36 update

A quality-of-life improvement introduced in this update is the ability to see your drivers, trucks, and trailers directly on the manager maps. This makes managing your fleet much easier, allowing you to track your company's progress without switching between multiple menus. 5. Other Notable Changes Euro Truck Simulator 2 Update 1.35 To 1.36 Download

The headline feature of update 1.36 is the complete removal of DirectX 9 support. Version 1.36 runs strictly on DirectX 11.

While modern ETS2 has since advanced far beyond version 1.36, this update remains a classic milestone. For fans of simulation gaming or anyone curious about the technical evolution of an industry icon, revisiting ETS2 version 1.36 offers a fascinating glimpse into a pivotal moment where a beloved simulator modernized its very foundation, ensuring its place on our screens for many more years to come.

Steam handles the migration between game versions automatically by default settings. Launch your Steam desktop client. Navigate to your personal Library tab. Right-click on Euro Truck Simulator 2. Select Properties from the dropdown menu. Click on the Betas tab. The transition from 1

Right-click ETS2 -> Select Properties -> Click the Betas tab -> Set the dropdown menu to "None" or explicitly select "temporary_1_36 - 1.36 for incompatible mods" .

The headline feature of the 1.36 update was the full shift to . While 1.35 offered a experimental preview, 1.36 made it the standard. This change allowed for: Smoother Frame Rates: Better utilization of modern GPUs.

: Graphics and weather mods from 1.35 will often display missing textures (bright pink/purple textures) under DX11. Look for 1.36-compatible updates on the Steam Workshop or official modding forums. His Scania was dusty, and the Mediterranean heat

: Your GPU must have hardware support for DirectX 11. If you are running highly outdated integrated graphics (older than Intel HD 4000) or legacy graphics cards, the game will fail to launch.

Visit the official Euro Truck Simulator 2 update archive website. Locate the patch labeled . Download the executable ( .exe ) file to your computer.

Before updating from version 1.35 to 1.36, completing the following steps is essential to protect your game data:

A visual map interface to track your hired drivers, trailers, and garage locations.

If you need help with a specific part of the update process, let me know: Are you using or a Standalone/Legacy disk version ?


FreeRTOS tasks can interrupt USB stack implementation?

Posted by ddudas on September 24, 2015

Thank you for the answer, I think I'm a bit confused with the Cortex ISR priorities :-) What I can observe is if I use a much higher osDelay in my high priority task I can respond for the received USB message much faster. This is why I think tasks can mess up with my OTG interrupt.




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